Pickaxe types and starting HP

Starting pickaxe durability — demo Rules (S1-R)

Wooden

100 starting HP

Stone

150 starting HP

Iron

200 starting HP

Diamond

400 starting HP

The reel awards the starting tool. The standard controls don’t let you pick the tier. These HP values come from Pixmove’s demo Rules, checked on 16 October 2026. HP measures durability.

Diamond starts with four times Wooden’s HP. More HP gives the tool more ordinary hits to work with. The payout still depends on which ore it breaks and what effects it encounters.

How hits use durability

An ordinary hit takes one HP off the tool and one off the block. At zero block HP, the block breaks. At zero pickaxe HP, the fall ends.

Take a fresh Copper block with five HP. If the tool breaks it with ordinary hits alone, those five hits use five tool HP in total. Explosions work differently, and the example says nothing about the path the tool will take.

Pickaxe HP and block field in Pixmove’s Falling Pickaxe
Pixmove’s image of a mining sequence. The amount shown is neither typical nor guaranteed. Source: Pixmove

Ordinary blocks and ore durability

Block HP from Pixmove’s English demo Rules
BlockStarting HPRole
Dirt1Breakable block; no direct award
Stone1Breakable block; no direct award
Copper5Reward-bearing ore
Redstone10Reward-bearing ore
Gold15Reward-bearing ore
Diamond20Reward-bearing ore
Emerald30Reward-bearing ore

Diamond appears in both tables. The Diamond block has its own HP and ore award. The Diamond pickaxe has a separate tool HP counter. See the paytable for the award and examples.

Copper-coloured ore, gold ore and cyan and green crystals arranged on a stone shelf
Illustration of ore and crystals. In the game, ore pays when the block breaks.

TNT clears nearby blocks

Break TNT and it clears nearby blocks. The Rules give neither an exact radius nor a direct TNT payout. Any award depends on which reward-bearing blocks it clears.

Upgrade Arrow changes size

The first Upgrade Arrow makes the tool 1.5 times its original size for three seconds. Another arrow while the effect is active raises the size to 2 times; a further hit raises it to 2.5 times. The Rules describe a wider mining path.

A 2.5× size boost makes the tool wider. It leaves the payout multipliers alone. The Rules don’t say whether later arrows extend the timer.

Workbench repairs and upgrades

The Workbench fully restores the pickaxe’s HP and moves it to the next tier: Wooden → Stone → Iron → Diamond. At Diamond, it fully repairs the tool without promoting it further.

The Rules don’t give encounter probabilities for Workbench or Upgrade Arrow, or list separate HP values for special blocks.

For the order in which these mechanics appear, return to How to Play. For claims about the “best” tool or effects that guarantee profit, read Strategy & Common Mistakes.

Frequently asked questions

Does an Emerald block turn the tool into an Emerald pickaxe?

No. Emerald is an ore block. Diamond is the highest pickaxe tier listed in the Rules.

Do unused upgrades carry into the next round?

The Rules describe effects on the current fall. They don’t say that an upgrade carries over to the next round.

Are Slime blocks or fixed ore depths part of these rules?

The English Rules we read describe no Slime effect or fixed depths for ore.

Sources and scope

Pixmove’s product page gives the published figures. We read the English Rules in the demo to check how the game works. The dates below show when we consulted each source. We didn’t test paid rounds, autoplay, purchases or withdrawals.

  • Rules in Pixmove’s official demoOfficial Rules · consulted 2026-10-16

    We opened Play Demo and read the English Rules on 16 October 2026. They cover the reel, HP, awards, effects, controls and settlement. We didn’t spin, start Auto or buy a feature. The client showed no build number.

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